Game Over Gopher
Accessibility for educational games is a work in progress across the industry. We continually seek solutions to make our products fully accessible, and consider the latest recommendations for each new game we develop.
Some of our older products may meet current accessibility recommendations. Here, we offer the content and approach of this game, so that learners are better able to find alternative content and ways of learning.
Content of the game
In Game Over Gopher, players cultivate an understanding of how to place coordinate points on a graph through the use of defense strategies. Gophers emerge from their hole in the ground and start walking on a path to eat the prized carrot. The player has to select the proper ‘weapon’ to feed the gopher, so that the gopher gets full and won’t eat the prized carrot. Each ‘weapon’ has different rules: Some weapons are fixed to a certain location while others have the freedom to be moved around on the coordinate grid. During bonus rounds, the player has to find the location of a hidden chip. The player finds the chip through inputting its correct location via coordinate points.
The game requires actions such as dragging and (double) clicking. The game depends heavily on visual graphics for gameplay and will not be accessible to those with complete visual impairment. Players can control the game by using a mouse or (for some actions) keyboard, both for motion and for clicks.
- Input devices
- Requires mouse or trackpad, may be accessible for some special equipment replacing trackpad. It does not include an option to map buttons to the keyboard, which may create difficulty for those who need longer to perform tasks with the mouse.
- All sounds are either captioned or unnecessary for gameplay. Subtitles are present, are letterboxed, and are easy to read. The subtitles identify the speaker, and audio cues are accompanied by visual cues. Ambient noise is used; however, the game can be completed without sound, and all sounds can be muted.
- Color blindness
- It is accessible to those with color blindness. No key elements of the game are identified by red and green.
- Visual Aspects
- The font color, type, and size cannot be adjusted. The game menu is easy to see, read, and use.
- Cognitive Aspects
- The game includes a sandbox area for players to hone and test skills without time-based pressure.