Monster School Bus

Accessibility Statement

Accessibility for educational games is a work in progress across the industry. We continually seek solutions to make our products fully accessible and we strive to adhere to established standards for accessibility and usability on each new project. Some of our older products may not be accessible in all areas, and have not been optimized for current accessibility recommendations. Here, we offer the content and approach of this game, so that learners are better able to find alternative content and ways of learning.

Content of the game

In Monster School Bus, the player is challenged to add decimals, whole numbers, and fractions to fill their bus to its maximum capacity. Additionally, the player will be tasked with collecting a plethora of magic potions which give a more monster-like appearance to the town, while increasing the bus driver star rating.


Approach & Input devices
Gameplay is controlled primarily by keystrokes. This game works well for players who have better manual dexterity with a keyboard than with a mouse.
Ambient noise is used and can be turned on/off via on-screen controls; however, the game can be completed without sound.
Color blindness
Monster School Bus is reliant upon visual graphics and includes items that red/green colorblind players may struggle to make out.
Visual Aspects
Zooming options are present during gameplay. The game depends heavily on visual graphics for gameplay. Font color, size, and type cannot be adjusted.
Cognitive Aspects
This game does not include a practice mode; however, it does include an introductory gameplay screen to allow the player to familiarize themselves with the controls.
This game is only playable on platforms that support Adobe Flash, which may no longer be supported by browsers beginning in 2020. It is not supported by mobile devices.
This game is accessible in both English and Spanish.
Fine Motor Skills
The player navigates the game using arrow keys on the keyboard. Most tasks can be completed without time pressure. Only when completing a “full load” of students is the player under timing constraints to navigate throughout the screen and hit bonus icons that “monsterify” the neighborhood.
Letterboxed subtitles are present. Audio cues are accompanied by visual cues.